WORK EXPERIENCE
Lead Developer
, Small Talk, Jubilee Studios
2024
- Developing an educational with multiple modes. Implementing UI/UX, animation, creating placeholder assets and rapid prototyping of ASL motion capture tools. Overview video here
AR/VR Designer
, Zotto, Japanese Arts Network
2023-2024
- Solo developing Zotto, an immersive IRL theater production of a multi-generational folktale story about three women's relationship to each other and Denver's history of Japanese internment during World War II preserved virtually as VR experience.
- Created five promotional mobile AR filters for the in-person show’s ancestor garden installation.
Unity Developer / Educator
, Memory & Motion Capture Course , Ed Motion Inc
2023-2024
- Remastering mocap projector installation educational game(s) Memory,VR360, etc. with new modes, settings, visual and audio overhauls, and overall quality adjustments over the course of numerous iteration cycles based on playtesting and client feedback. Consulting on and creation of animation and motion capture curriculum for middle to high school students nationwide. Hiring, onboarding, and training, new developers. Consulting on product line and tech stack dependencies, helping plan future of company.
Videographer / Video Editor
, Zong Music, JMS Tea
2023
Game Designer
, NDA, Rocket Jump
2022
- Contract rapid research & development prototyping on unannounced .
- Worked closely with client to solely create a playable prototype of a multiplayer first person shooter within a two week timeline. Creating original art, animations, performances, and scripting various mechanics and 3 unique minigames within an example level to get the targeted feel of the final experience. Providing a detailed live burndown chart, documentation, and design notes for further use by other devs / vendors.
Stage Technical Director
, Mufassa: The Lion King, Moving Picture Company (MPC)
2021-2022
- Created virtual production stage & lookdev editor tools in Unreal 4 to automate vizdev/focus pulling/VR, maintained technical documentation and trained coworkers in using tools, Multiuser VR scout operating, render QC & wrangling, created dozens of render configs and environmental art fixes to optimize each set’s shot rendering and created lightweight standalone exhibitions of the project’s tech as well as help act in mocap and assist shots team with animation fixes, mocap acting, effects creation in Houdini
Technical Artist & Designer
, Wing Wor, Dear Mom, AoB, Ama's Momento, Ama Inc
2020-2024
- Remastered Ama's Momento, a mixed reality experience about Kung Yuh-Yeh’s lifelong dream of establishing an art museum in Taiwan. Garnered awards at IndieCade, VRForChange and is currently exhibited at the Kaohsiung Museum of Fine Arts in Taiwan
- Lead Artist responsible for art direction and involved in designing & scripting all the levels and interactions for Wing Wor, an intergenerational immigration story in search of identity. Games for Change 2023 Nominee for Best Student Game.
- Technical designer & artist on Dear Mom AR/VR Mother’s Day experience that was a BAFTA 2020 finalist & Games for Change Alcove VR honorable mention a game
Game Design Intern
, Cookie Jam, Jam City San Diego
2020
- Created and tuned levels for mobile match 3 Cookie Jam based on player metrics, worked on two cookie walks (events). First game design intern of the company and paved the way for more.
Character Tech Art Intern
(Egerton Internship), COD, Activision Central Tech
2020
- Motion capture cleaning, characterizing, and pipeline work on Call of Duty: Black Ops Cold War.
- Designed an interactive training module as well as created motion graphics & branding materials for ATVI virtual day of service project.
Contractor
, Space Jam 2, House of Moves
2019
- Metadata discrepancy cleanup for Space Jam 2 for previz & dailies.
Social Media Coordinator (Volunteer)
, GaymerX
2018-2019
- Day to day social media operations, graphic design, rebranding, community outreach campaigns, scholarships, event planning & execution for top queer non-profit in games.
- Wrote a free book Breaking into Gamedev, localized in Chinese, on game development to get more marginalized people making games and lower the barrier to accessing a top tier education in game design
Design Intern
, Pixel Galaxy, Serenity Forge
2015
- Designed and programmed over 50 enemy waves, patterns, and various permutations for this non-violent bullet hell playable on XBOX One and PC. Made within team of 10. Game in the Smithsonian. Featured on Venture Beat.
Independent Developer
, 70+ released games, StevenHarmonGames, LLC
2012-NOW
- Created existential vaporwave skateboarding cult hit Griptape Backbone. Remotely coordinated 47-song soundtrack with over 25 musical artists and wrote a virtual desktop with liminal space mechanics to convey narrative outside the game itself. Official Selection for Queertech.io's RMIT Gallery in Melbourne 2019 and Acción Latinx LIFE 2018 Showcase
- Created personal & experimental interactive dream journal Awkward Dimensions Redux that helps people with anxiety. Multiple genres. Given Honorable mention 2017 Independent Game Festival (Best Student Game), Student Finalist Showcase 2017 SXSW Gaming. Featured on Polygon and Rock Paper Shotgun, 300,000+ downloads & Very Positive rating.
- Projects in almost every genre from analog escape rooms and multi-year ARGs to board games and mobile, VR, web, and more! Collaborations, jams, and solo passion projects that toured the festival circuit and gotten media coverage.
Actor, Director, Writer
, DCPA, Ellie Caulkins, NTC, etc.
2007-2017
- Writing & Directing Credits: National Playworks Semifinalist 2016 for Postal, an original one act play about AI. Directed black box production of Waiting For Godot with an all female cast in 2017
- Acting Credits: The Producers / Laws of AssociationUnwrap Your Candy / RED / Three Sisters / An Incident at Vichy / 42nd Street Denver School of the Arts, Ah Wilderness! National Theater Conservatory, A Prayer for Owen Meany Denver Center for Performing Arts, A Christmas Story Aurora Fox, Nixon in China & The Elixer of Love Ellie Caulkins Opera House
SKILLS AND INTERESTS
Design: Unity, Unreal, Greyboxing, Excel, C#, Blueprints, P4V, XDK, HTML/CSS/JS, Win Batch, Linux, AR/VR
Game Art & Animation: Blender, Maya, Motion Builder, Vicon & OptiTrack, Houdini, Shotgun, 2D Art & Animation
Education: University of Southern California School of Cinematic Arts bachelor’s in interactive media & Games 22’ organizer: USC Game Space, advisor: MEGA (org), Unity student ambassador, 2-year RA at USC Parkside A&H
National Taiwan University's 2023 Summer+ Chinese Language & Culture program graduate - Intermediate II
Interests: Theater, Education, Tap Dancing, Toilet Research, DIY Electronics, Sewing, Skateboarding, 中文